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Cax - Improved components

  • May 30, 2017
  • 2 min read

Throughout the past few weeks, I have gradually been adding and improving many of the game mechanics to Cax. Such features include new animated sprites, hit detection, health system, an end screen, a main menu, a few stock sound effects ripped from Freesound.org, and more.

The game is runs at a 1080p (1920x1080) resolution, and works fine for smaller ones too. You can check out the updated game footage in the embedded video below.

(Watch in 720p or 1080p for 60fps.)

I created the remaining animation sprites for Cax (the player character) by including an animation where he's throwing his boomerang, and one when he's hit by an enemy or enemy weapon.

  • spr_player_throw_animated
  • spr_player_hit_animated

Speaking of boomerangs, that is another element I have fixed up for the game. Each one now has a proper sprite, and it rotates rather than "animates" the rotate. As of now, the red one has a longer throw distance. I may consider making the green one throw three times at once, thought it's still a consideration.

  • spr_weapon_blue
  • spr_weapon_red
  • spr_weapon_green

Pickup items such as health, coins, and weapon power-ups were also created for the game. As of now, only the heart sprite is animated, but I intend to do the same for the rest.

  • spr_heart_animated
  • spr_pickup_red
  • spr_pickup_blue
  • spr_coin
  • spr_pickup_green

Finally I created a proper enemy sprite. I wanted to make these as minions of the villain and make them resemble a rabbit, but their dark and mysterious appearance are defiantly suited for a game like this. Still yet to animated the sprite or get it to fire projectiles though.

Things to do before deadline (June 9):

  • Create visual game treatment. (done)

  • Add remaining sound effects and music.(done)

  • Animate coin/power-up and enemy sprite.(done)

  • Improve menu and end screen presentation.(done)

  • Complete implementation of secret doors.(done)

  • Create Game Over screen.(done)

  • Fix up player GUI.(done)

  • Finish proper implementation of power-ups.(done)

  • Get enemies to fire projectile when player comes close.(done)

  • Redo backgrounds to make them more detailed.

  • Create logo and draw Cax himself for menu.(done)

  • Create credits section.(done)

  • Add text narrative/control tips at beginning of game.(done)

  • Create moving platform.

  • Export and test builds for Windows, macOS, and Linux operating systems.(Windows only)

  • Create 1-minute trailer. (done)

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